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"Hunt the Wumpus" for Android Devices
Thus was born "Hunt the Wumpus". It predated the early text adventure game, sometimes known simply as "Adventure" or "The Colossal Cave Adventure" which appeared sometime in 1976 or 1977. While there have been many variations of this game created with various "improvements", including graphical representations and various changes to the cave layout, hazards faced, and weapon used, many of these miss the point of the logic required to get the Wumpus. Thus, I decided to stay faithful to the original. The only change I have made is to adapt the game to use input methods more suited to Android based phones and tablets. Other than that, this game is the original as created by Gregory Yob. In this game, you are in a cave of 20 rooms mapped as a dodecahedron, where each room connects to 3 other rooms. Gregory expected map-making would be a regular activity of Wumpus hunters so he numbered the caves and made the scheme fixed so players could make a permanent map and, using logic, would be able to find the Wumpus most of the time without getting killed - an unrealized hope as it turned out. The caves do contain hazards. Super bats - in 2 caves - that can pick you up and drop you anywhere at random and bottomless pits - in 2 caves - which meant instant death if either of these rooms was entered (or if you were dropped in one of these rooms by a super bat). The hunter's weapon is bow and 5 "crooked" arrows. When shooting, the hunter can specify up to 5 connected rooms to which the arrow is to go so that, once it is determined where the Wumpus is, an arrow can be shot at him from any nearby room. A Dodecahedron
This is the actual cave layout used for Hunt the Wumpus. In this image, the rooms are not numbered. It is left to the player to work that out while playing the game. Have fun, and if you enjoy this game but would like more of a challenge, check out Hunt the Wumpus 2. |